![]() ![]() ![]() Press while rolling to uncurl and begin running.Release the button to activate the Light Speed Attack or Light Speed Dash depending on the presence of Badniks or Monitors. When the Spin Dash reaches maximum charge, Sonic will stand up and begin glowing blue.It will charge power as you hold the button. Sonic's Spin Dash is now activated by holding on the ground.Clearing Emerald Hill Zone for the first time unlocks Trial mode and Tails.Your collected Emblems, Best Score, Best Time, and Most Rings are saved and can be viewed in the Trial mode level select.Completing these objectives will earn you an Emblem. ![]() Each level (barring Sky Chase and Death Egg) has three missions to complete (more info in each character's section).Sky Chase, Wing Fortress and Death Egg now have score tallies (SCZ and DEZ upon completing the level, WFZ upon defeating the boss).Rather than having the first act end with a signpost, you will instead be transported directly to the second act, making them function as one large level.The end of level score tally now includes an Enemy Bonus, which counts any points you get during the level.The HUD has been redesigned, removing the score counter, expanding the minute counter to two digits, adding a centisecond counter, replacing the "RINGS" text with an image of a Ring, and removing the character's name from the life counter.A character select screen is presented before beginning the level in Adventure mode or heading to the level select in Trial mode, which includes an animation of each character and their completion percentage.The title screen's 1 Player/2 Player selection has been replaced by a choice between Adventure mode, where you play through levels in order, and Trial mode which allows you to select a single stage. ![]()
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